GEOGRAPHIC REPRESENTATION AND SPECULATION


SCI 6322 Mapping Spring 2018 | 05/2018 | 
Advisor: Robert Pietrusko
Team member: BoxiangYu, YinanLiu, ShuoZhao


Project Overview

This project contains three small exercises and two final projects. With the first project focus on representing sound scape in urban spaces, the second one is trying to map the effect of war and every black bad impression that brought to the world.


Exercise A: Human Impacts on Coral Reefs

We live on a planet where the ocean covers over 70%. Ocean has always been considered the origin of life. By overlapping the human activities and marine life distribution. We get to know how much human activities, like shipping, pollution, rising ocean temperatures, ocean acidification, and sea level rise can influence the ocean. The coordinate system is 'Goode Homolosine (Ocean)' mainly because I focused on the marine life distribution.


Exercise B: Daily Behaviors with Urban Spaces

In this exercise, we need to establish the relationship between daily behaviors and urban spaces. Through these daily behaviors, spaces are classified into different categories and magnitudes.

gps.png
 

Firstly, we set up a form to identify our predicted behavior trajectories and key nodes on physical spaces, and plan our behaviors in these key spatial nodes. At the same time, behaviors are divided into several different attributes, such as personal, social, mental, bodily and so on.


Behaviors are not only directly related to the distribution of spatial points, but also to the characteristics of spatial points, such as whether it is interior or exterior, its environmental temperature, noise level, humidity, density and so on. Finally, we recorded all of these behaviors and the time spent at different points. In this way, through all the above information, we can synthesize many different conclusions.


Project 01: VOXSCAPE

Image a world that is built out of ambiance noises: the ground surface is shaped by general audio topography; the height of buildings is generated by the volume of street unpitched sound; the clouds above sky is the clusters formed by voice frequency. And this is the concept of our model. We want to study the vocality inside the cityscape and how it related to the materiality and spatial sense of organization within the context of social and culture influence, regard vocal as a potential natural order to structure and develop the urbanscape.



The video is to show vocality in different time period of a day. Thus we can easily see how the audio is changing in different spaces and different time. For example, pink reflects the highest volume of the sound while cyan is relatively low. By project these colors on our model, we can combine the colors with its materials as well as its shape. They all together form a whole that show a “VOXSPACE” of the city.

voxscape.jpg

Project 02: THIS WAR OF MINE

Start from the war worldwide, we track the flow of refugee and the poverty situation. And we end at the black market to show people how war would affect and strong the black market. To demonstrate the idea that violence can only bring more violence.


Although human civilization has entered the 21st century, wars and conflicts among nations have never completely stopped. From bloody civil wars in Africa to chaotic conflicts in Southeast Asia, there are still 32 conflict zones in the world, and innocent civilians are usually the biggest victims of these conflicts.


Benjamin Franklin once said, "There never was a good war, or a bad peace." Whatever the grand reasons are, the greatest victim of war will always be the people.